YE MORDHEIM LEGENDS GAZETTE
18 Angestag, Erntezeit .................................................................................. 2 Groats
WARPLOCK PISTOLS AND HTH
1. Is a Skaven warplock pistol treated like other pistols in all regards except the strength and range (ie: brace of pistols can fire every round, be used in close combat etc...)?
- Yes.
2. Also, it says if a character has a brace of pistols they can fire both in the first round of hth combat resolved at the pistol's strength. After the first round can they fire a single shot each turn or none at all?
- None.
3. Is it permissable to holster the guns an fight with other weapons (say a sword and dagger) after the first round?
- Yes.
SKAVEN
1. Under Giant Rats (p.95) is: "Pack Size: You can recruit as many Giant Rats as you wish." What does this mean? Can I have more than 20? No other answer seems to make sense. Since rats cannot get experience, there is no special benefit to having large groups of them. If it really just means that the Henchmen Group does not have to be 1-5 models, then why make this a special rule at all? Is there a benefit, beyond experience, to having large Henchmen Groups?
- It takes up less room on the warband roster sheet. Pragmatic and simple.
2. Tail Fighting allows the model to use a shield, yet Skaven Heroes cannot get shields. How can this skill be used?
- Darn, I knew I should have corrected that (-Tuomas). Oh well... yes, you are right - Skaven Heroes cannot use shields.
3. A model with Fighting Claws may not use any other weapons for the entire battle. I assume that there is no exception for a model with Tail Fighting? The word "any" seems pretty exclusive.
- With Tail Fighting, you can have an additional weapon (hooray!).
RULEBOOK ERRATA
Page 39: Frenzy, 4th. paragraph, remove the reference to Terror tests
Page 57: Prayers of Sigmar, Hearts of Steel, remove reference to Terror tests
Page 69: Right hand column, Choice of Warriors Marksmen entry. The warband may include no more than seven Marksmen (not five).
Page 93: Skaven skill table. Change "Warlock Engineer" to "Eshin Sorcerer"
Page 123: Speed skills. Change "Lighting Reflexes" to "Lightning Reflexes"
Page 134: Change the sentence in the first column, 'If you have won your last game, you may re-roll any one dice but you must accept the second result.' to read 'If you won your last game you may roll one extra dice.'
GROMRIL AND ITHILMAR DEFINED
1. According to page 65, Strating a Warband, a warband can only ever use the weapons and armor on their initial equipment list. A provision is made to get other weapons that aren't on the list later on (ie: the Weapons Training skill). However there is no provision for armor. On the Price Chart we see Gromril and Mithril Armor. They have costs and rare rolls, but no warband has them on their equipment list. Is this something that will be added later or is it an error or something else?
- No. Gromril and Ithilmar are Materials. They are still suits of heavy armor, albeit made from expensive materials.
4. Night Runners take equipment from the Henchmen Equipment lists, even though they are Heroes. Is this correct or are they supposed to draw their equipment from the from the Heroes lists?- No, this is the truth. But being able to get a parry, a reroll and an additional attack on your Heroes that can take Fighting Claws isn't that bad.
EXPERIENCE
1. Rat Ogres and other large creatures are worth 20 points on a warband's rating. To calculate this same rating, the formula is 5x the number of models in the warband. Does this mean large creatures are, in effect, worth more on the rating?
- No, they only count as 20 (plus XP if any).
HIRED SWORDS
1. The Dwarf Troll Slayer has Ferocious Charge which doubles his attacks when charging but at the cost of a -1 to hit penalty. This penalty is negated by his other skill Berserker which give +1 to hit when charging, What's the point? Why have modifiers at all or is one of them incorrect?
- They are both correct. It is not required that skills be used in most cases. The Troll Slayer could opt to not use Ferocious Charge if he thought the opponent wasn't nasty enough to warrant it or if he jsut really wanted to make sure that his fewer number of attacks actually hit.